Archive for the ‘Process’ Category

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C&G – Narrative in Games

Tuesday, June 8th, 2010

My husband is an avid gamer and game reviewer. One of his passions is tackling the matter of narrative in games by examining their current state in the medium, and anticipating their development. This piece was done to accompany one such feature article in C&G Monthly, a Canadian pop culture magazine focusing on comics and video games.

Being married to someone who is passionate about games, it’s inevitable I suppose that I share some of his love for them. I’ll admit I’m much more of a backseat gamer than one that actually plays games, mostly because I don’t have the reflexes for many games and I tend to panic under the time-sensitive stresses that are core to the gameplay of most games. But I do enjoy watching the games that we buy, in  particular the ones that have good storylines.

Rough concepts for the illustration

To me, the current attitudes towards stories in games is similar to the attitude people had towards comics when I was growing up. Comics were viewed as this sub-par combination of badly drawn pictures and bland, 2-dimensional stories for children and no-too-bright adults. In recent years, thanks to successful movie adaptations (or so i think), the public has come to accept that it is possible to tell a deep, meaningful and engaging story through comics, and at some level  it’s more socially acceptable now. Games, in turn, have moved in to fill the spot vacated by comics to being the pariahs of  storytelling.

Which is a darn shame because while some games still have bad stories, there are some stories to be enjoyed in the still-developing medium.  Stories in games are uniquely experienced, both as gamer and observer, and the bottom line is that it’s a bit unfair for people to dismiss the stories or to simply say that there is no story to be had.

So, when my husband said he was doing a piece about narrative in games, I wanted to cook up something that helped illustrate the article in a nutshell, in a way that looked hopefully more mature and intelligent. It’s not much, but I hope that combining a thoughtful essay with a picture that isn’t just space marine/bikini warrior will help to eventually get people to realize the same thing they did about comics – that both comics and games don’t need to be stupid entertainment for kids, and that you can get some good stories out of both.

Tags:Brush and Ink, c&g, editorial illustration, games, Illustration
Posted in Brush and Ink, Illustration, News, Process, Sketches, Work | 2 Comments »

World Vision spring direct mailer

Tuesday, May 11th, 2010


Worked on this a couple of months ago with the good folks at Mclaren McCann Toronto.  The project was for World Vision’s Spring 2010 direct mailer. The job was to create an illustration for the envelope, which would be repurposed for the letter and note card inside. Additionally, I was asked to illustrate a little mask for kids that was to be printed with lenticular printing (remember those plasticy cards where you turn them and the image changes?).

The project was great fun and I really enjoyed (more…)

Tags:direct mail, Illustration, Illustrator, mclaren MRM, photoshop, world vision
Posted in Childrens illustration, Illustration, News, Process, Work | 3 Comments »

Lucid Media – Atom Egoyan

Monday, April 12th, 2010

Did this recently for Lucid Media. It’s the cover for the issue featuring Canadian director Atom Egoyan. The illustration is  portrait of him, with characters from his various movies woven into his hair. the watermark background is based off Armenian patterns in recognition of his heritage.

Here’s the work as it appeared (the inner black and white spot was another cover concept that we decided to use for the article instead):

Here were the roughs I did. I normally don’t do color roughs, but decided to for this one:

Tags:atom egoyan, editorial illustration, Illustration, ink, lucid media, News, Process, Work
Posted in Brush and Ink, Illustration, News, Process, Work | 2 Comments »

Spring is here!

Friday, April 9th, 2010

Spring is here! Happy Spring! This piece went out as a email promo with the message ‘spring cleaning is good for your soul’. Below are some of the rough concepts I drew up beforehand – thank you to everyone who gave their input!

Tags:Illustration, Illustrator, ink, photoshop, Sketches
Posted in Illustration, Process, Sketches | 3 Comments »

School series, Librarian

Thursday, February 25th, 2010

Did this during a couple of Livestream sessions last week. I guess I forgot to post it up here.

If you missed the stream, you can see the recordings here. A good 2h of my computer screen and me rambling on about stuff! Hear my rant about Captain Planet!

Also, I just realized that the last year of my life practically disappeared from under me. At least, it seems that way when I look at my previous blog entries for 08 and 09.

Tags:Illustration, Illustrator, livestream, pinups
Posted in Illustration, Process | No Comments »

Santa Fe Reporter ‘Sweat’ cover

Monday, September 28th, 2009
santafe

Santa Fe Reporter cover

Did this recently for Santa Fe Reporter, for their 2009 ‘Sweat’ issue. The art director wanted a kickboxing girl (since that is a feature article), and it so happened that I already had a girl in a kickboxing pose from an old illustration. I showed it to her and she was happy with reusing it, with some new elements in the background.

sweat-sketch-mock

santa fe reporter, cover sketch

So this was the sketch for the cover. I was asked to do something dynamic, with Chinese dragons, so I came up with the dragon and various lines and elements behind the girl to make her look cooler. I asked for the masthead so that I could work the design around the main elements on the page.

sweat-final

This was the final art, without the masthead.

Tags:Illustration, Illustrator, kickboxing, photoshop, santa fe reporter
Posted in Illustration, News, Process, Sketches, Work | 5 Comments »

The Knife, WIP

Monday, September 7th, 2009

This is another brush image I’m working on for myself. I have an on-again, off again motif of girls with swords going through them, and this is the latest incarnation of that. Final colors to come, depending on when I get the time.

knife1

inked sketch on tabke

knife2

Another view of table

knife3

Closeup with pencil. You can see the original brushwork is not complete black.

knife4

Finshed inks, scanned and cleaned in Photoshop.

Tags:Brush and Ink, Illustration, ink, photoshop, Process, sumi, wip
Posted in Brush and Ink, Illustration, Process | 2 Comments »

Apple

Monday, December 22nd, 2008

One of my rare traditional media pieces, done in color inks, india ink, color pencil and acrylic. You can see the enlarged sketch behind, which was transferred with transfer paper to 18×24 watercolor paper. The original sketch was in my sketchbook.

The finished ‘traditional’ artwork.

With a bit of Photoshop tweaking to the colors.

Tags:art, Brush and Ink, Paintings, surreal
Posted in Brush and Ink, Paintings, Process | No Comments »

Rendering a Spacegirl in Illustrator – video

Friday, December 12th, 2008

Illustration demonstration of a space girl in Illustrator CS3. Speed rendered in about an hour.

Tags:Illustration, Process
Posted in Illustration, Process | 3 Comments »

HR Professional WIP

Monday, December 8th, 2008

I’m reorganizing the blog, and so I’m re-porting the work in progress sketches for the HR Professional article.

Here was the original sketch, and some other ideas I pitched to the editor. I quite liked the one with the words going into the head, but the one they picked was nice too. The article was about basic financial terms for people in the human resource industry.

Tags:Process, Sketches, Work
Posted in Process, Sketches, Work | No Comments »

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    Charlene is a full-time illustrator living in Toronto, Canada. She works mainly in Illustrator and Photoshop.

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