Posts Tagged ‘editorial illustration’

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Fashionable seniors

Tuesday, August 30th, 2011

I’ve been rather bad with the updating of the blog this year, and this one’s another belated post. This was done for the Wall Street Journal’s Ask Teri column and it’s probably the fastest job I’ve turned around so far.

It happened that the 4th of July fell on a Monday this year, so lots of places were closed for the long weekend. As a result, I got the brief a day later than usual, but still had to turn out the final by the following day. So, I had to rush out a couple of sketches to the art director, then go straight into the final art in the evening. The article was a question from a senior lady who wanted to know what to wear that would be appropriate for her age but not frumpy.

The people at the Journal were very nice and helped give me some suggestions about what to draw.

Below are the two sketches I sent off.

Eye glasses were added on later. I originally had her with white hair but the editor felt that made her look too old so I changed it to a light blonde instead.

Tags:editorial illustration, Illustrator, wall street journal
Posted in Illustration, Process, Work | No Comments »

Wall Street Journal – Ask Teri

Friday, February 11th, 2011

Wall Street Journal - Ask Teri / Charlene Chua illustration

I created an illustration for the Wall Street Journal’s Ask Teri column. The piece talks about winter boots, and how they are more practical footwear for the cold, wet winter weather in New York lately.

Here is the original sketch. The art director requested that the buildings be removed so as to let the girls come to the foreground. I think it was a good call!

By the way, I am making all the sketches blue in the hopes that they don’t show up in Google’s ‘clip art’ search. I don’t quite have a problem with Google itself (though I wish they would call it something other than ‘clip art’). However I noticed that there are some sites offering what they call ‘free coloring pages’. They’re basically riding off the Google clip art search, and running their own ads on their site. While it’s not a unique situation, I really don’t like how they’ve set up and besides, it’s running up bandwidth usage for everyone. It’s not cool. Anyway, here’s hoping blue sketches don’t qualify as ‘clip art’.

Tags:digital illustration, editorial illustration, illustration news, Illustrator, magazine, wall street journal
Posted in Illustration, News, Work | 2 Comments »

Wall Street Journal – Ask Teri 01/19

Friday, January 21st, 2011

WSJ Ask Teri / Charlene Chua illustration

This was done for the Wall Street Journal’s Ask Teri column for Thursday Jan 20. It was a very quick turnaround (same day). The column is about a man who lost weight and so got his suits remade to fit. He was asking if he should get his shirts remade as well since the necklines were still uncomfortable. The art director originally asked for a picture of a tailor working at making a suit, and I supplied him a sketch of that. I also supplied an alternative sketch for an idea with a pair of hands with a measuring tape across a businessman’s neck, which I thought had related more to the text. The team at the Journal liked the idea and we ran with that. I ended up making the guy look older with a bit of a heavier neck. It was a nice, quick job, and it was great working with the folks at the Journal again (who are simply amazing with their response time!).

These were the sketches I provided:

This was the original tailor idea.

This was my original alternative. I adjusted the guy to be older.

Tags:editorial illustration, Illustration, Illustrator, photoshop, Process, wall street journal, Work
Posted in Illustration, News, Process, Sketches, Work | No Comments »

Character in games

Monday, January 17th, 2011

Did this for CG Monthly for an article called A Matter of Character: The complexities of character in video games. One of the things discussed was how simple characters like Pac Man and (original) Mario were more memorable because of their simplistic natures. The illustration is based around that theme, with the more complex character being anonymous with shades of grey. Look at the yellow bit more if you don’t immediately get it.

Tags:cgmonthly, editorial illustration, games
Posted in Illustration, Work | No Comments »

Santa Fe Reporter – Winter guide

Tuesday, December 14th, 2010

Thanks to Angela over at Santa Fe Reporter for working with me on this one! This is the cover for the magazine’s ‘winter guide’ issue. The space at the top is reserved for the masthead. The brief was open so I came up with some ideas involving winter. We both liked the idea of some sort of ice princss, so I married a couple of concepts together and came up with this.

Below are the other sketches I roughed:

(I ended up re-using this one for my own Xmas card.)

This was the reworked sketch:

Tags:Brush and Ink, editorial illustration, Illustration, Illustrator, magazine, photoshop, santa fe reporter, vector
Posted in Illustration, News, Process, Work | No Comments »

Choice in video games

Tuesday, September 14th, 2010

choice in games

This was a piece done for CG Monthly for an editorial piece about choice in games.

The premise of the article was that when given a choice, gamers tended to choose endings that were most beneficial to the player. This  presents a unique storytelling problems for developers who want to give players more control over their expereience with the game, but who also want to tell stories that don’t end with ‘and the hero saved the day and was loved by all’.

I wanted something to do with games to drive home the point of choice. I was a bit tired of doing controllers pointing, so I came up with the UFO catcher idea instead. It’s a bit of a personal joke too; people tend to not think of UFO catchers as games but they are always at arcades, along with those annoying photo snapshot booths (well at least they were back in Singapore).

The pixel people were a way to try and tie things back with video games, and to make the scenes stand out. I did them in Illustrator and they  were quite nicely reused as decorative bits to the article. I apologise for the somewhat crappy pixel art – it’s not something I do, but it was an interesting experiment. If you want to see some good pixel art, pop by Superbrothers‘ site for some really nice work.

Tags:Brush and Ink, editorial illustration, games, Illustration, Illustrator
Posted in Illustration, News, Work | No Comments »

Penthouse illustrations

Tuesday, August 31st, 2010

Penthouse Sep - Fullpage

Penthouse Sep - Spot

Work’s been great, terribly busy over the last few months. Haven’t had time to put up new stuff for a while, so getting the ball rolling again with these two for Penthouse. They are a bit risque, so I’ve cropped them – click on the thumbnails to see the whole image. These ARE meant to be erotic so you’ve been warned!

These two were for Penthouse’s erotic fiction article. The story was about a lady who goes to get her Macbook repaired and ends up having a fling with the three Apple store technicians.

It was a fun thing to work on. The ‘enter’ pic was actually my husband’s idea – I thought it was a little cheesy but it seemed to work well with the article. I was asked to eliminate any references to Apple in the imagery, which was fine. It struck me as a bit odd that it’s alright to name companies and brands in prose, but not so in graphics.

Anyway, hope you enjoy them. The next work-related stuff I’ll be posting will be educational (for kids… not that kind of education).

alternate full page sketch

Alternate spot illustration

Tags:editorial illustration, girl, Illustration, Illustrator, penthouse
Posted in Illustration, News, Work | No Comments »

Trigger Effect

Friday, July 23rd, 2010

Did this a while back as a quick overnight fix for a magazine. Usually I’m not one for using Photoshop filters but for once it actually worked out pretty well. The article was about a indie punk band called Trigger Effect, and was mainly talking about how they tended to do a lot of their business independently, although they disliked the being associated with the term DIY. For visual sake though, I thought the 80′s DIY punk aesthetic made sense for the article.

I basically ran a stamp filter over a photo of the band and cobbled their heads together to make the record cover. Was trying to get it to look like a grainy black and white photocopy – actually tried drawing it but it looked too clean. All in all  I thought the experiment worked out pretty nicely.

Tags:Brush and Ink, editorial illustration, Illustration, lucid media, magazine, photoshop
Posted in Brush and Ink, Illustration, News, Work | No Comments »

NXNE cover illustration

Tuesday, June 15th, 2010

nxne cover

This was done for the June cover of Lucid Media magazine. The focus of the issue is the North by North East (NXNE) music festival, which is a big free music bash in Toronto that features a huge array of up and coming bands, as well as a few big names.

The festival’s mascot is the bunny that you see on the yellow wristband. I was hoping to create something that was eye catching and keeping with the spirit of the festival without being too overtly like a music poster. The editor wanted to try to tie in the multi faceted aspects of the festival (apart from the music, it also has a film and interactive/ conference portion). I worked the other elements into the tattoo on the main hand.

The piece is probably more inspired by the game, Rockband than the festival itself. I really have no idea if people still wave lighters around at concerts. But heck, it was cool when they did…

Tags:editorial illustration, Illustration, lucid media, photoshop
Posted in Brush and Ink, Illustration, News, Work | 3 Comments »

C&G – Narrative in Games

Tuesday, June 8th, 2010

My husband is an avid gamer and game reviewer. One of his passions is tackling the matter of narrative in games by examining their current state in the medium, and anticipating their development. This piece was done to accompany one such feature article in C&G Monthly, a Canadian pop culture magazine focusing on comics and video games.

Being married to someone who is passionate about games, it’s inevitable I suppose that I share some of his love for them. I’ll admit I’m much more of a backseat gamer than one that actually plays games, mostly because I don’t have the reflexes for many games and I tend to panic under the time-sensitive stresses that are core to the gameplay of most games. But I do enjoy watching the games that we buy, in  particular the ones that have good storylines.

Rough concepts for the illustration

To me, the current attitudes towards stories in games is similar to the attitude people had towards comics when I was growing up. Comics were viewed as this sub-par combination of badly drawn pictures and bland, 2-dimensional stories for children and no-too-bright adults. In recent years, thanks to successful movie adaptations (or so i think), the public has come to accept that it is possible to tell a deep, meaningful and engaging story through comics, and at some level  it’s more socially acceptable now. Games, in turn, have moved in to fill the spot vacated by comics to being the pariahs of  storytelling.

Which is a darn shame because while some games still have bad stories, there are some stories to be enjoyed in the still-developing medium.  Stories in games are uniquely experienced, both as gamer and observer, and the bottom line is that it’s a bit unfair for people to dismiss the stories or to simply say that there is no story to be had.

So, when my husband said he was doing a piece about narrative in games, I wanted to cook up something that helped illustrate the article in a nutshell, in a way that looked hopefully more mature and intelligent. It’s not much, but I hope that combining a thoughtful essay with a picture that isn’t just space marine/bikini warrior will help to eventually get people to realize the same thing they did about comics – that both comics and games don’t need to be stupid entertainment for kids, and that you can get some good stories out of both.

Tags:Brush and Ink, c&g, editorial illustration, games, Illustration
Posted in Brush and Ink, Illustration, News, Process, Sketches, Work | 2 Comments »

  • WEBSITE
    Charlene Chua illustration
    www.charlenechua.com

    CONTACT DETAILS
    charlene@charlenechua.com

    Agent - Illustration
    Erika Groeschel
    erika@erikaillustrations.com
    T: (1) 212 685 3291
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    New York, NY

    ABOUT
    Charlene is a full-time illustrator living in Toronto, Canada. She works mainly in Illustrator and Photoshop.

    *Some images on this blog are unsuitable for minors. Viewer discretion advised*

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